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| Type | Advisor | Title |
|---|---|---|
| MT/BT/PT | Prof. Dr. Florian Alt, Doruntina Murtezaj, Verena Winterhalter, Oliver Hein, Felix Dietz, Viktorija Paneva, Sarah Delgado Rodriguez, Lukas Mecke, Katharina Barlage |
Abschlussarbeiten im Bereich Human-Centered Security and Privacy
Below you will find focus areas in the research field "Human-Centered Security and Privacy" for which we offer Bachelor's and Master's theses. For a specific topic and any questions about these focus areas, please contact the relevant person. Public Security User InterfacesThe rapid development of digital technologies and the increasing threat of cybersecurity have led to a growing need for innovative security solutions in public spaces. One example of user interfaces that can improve security behavior are so-called Public Security User Interfaces. These are interfaces positioned in shared, non-personal areas that offer information or interactions on security-related topics. These interfaces play an important role in providing security information, improving situational awareness, and promoting secure behavior. The main goal of this research is to investigate the design, implementation, and impact of user interfaces that enhance security behavior, in order to facilitate the transition from cybersecurity awareness to habitual secure behavior. The theses in this area deal with topics such as:
Recommended knowledge and interests
ContactInterested students are asked to submit their CV, academic transcript, and intended start date. Social EngineeringCybercrime currently causes a global economic loss amounting to several trillion euros. According to expert analyses, up to 90% of these damages are a direct or indirect result of attacks in which the human element is at the center. Attackers exploit authority, fear, curiosity, or helpfulness with the goal of manipulating their victims to obtain sensitive data. Examples include phone calls to obtain user login credentials, emails containing malware attachments to gain access to protected networks, or deep fakes used to impersonate someone's identity. Theses in this area address a variety of questions:
Recommended knowledge and interests
ContactInterested students are asked to submit their CV, academic transcript, and intended start date. Security and Privacy in Mixed RealityMixed reality devices are quickly finding their way into usersâ daily lives, particularly in the form of head-mounted displays. Users can immerse themselves in virtual worlds or enrich the virtual world with physical content, supporting a wide range of applications in the areas of entertainment, work, education, and well-being. While these technologies support an ever-increasing number of features in the aforementioned areas, they also present challenges and create opportunities for security and privacy. Theses in this area essentially deal with topics in the context of two general questions: (1) How can mixed reality solve existing challenges in terms of privacy and security? (2) What challenges in terms of privacy and security arise in the context of mixed reality, and how can these be addressed? Recommended knowledge and interests
Readings | Literature
ContactInterested students are asked to submit their CV, academic transcript, and intended start date. On-Body Security and Privacy InterfacesThe rapid integration of wearable sensors and head-mounted displays (HMDs) makes on-body computing increasingly relevant for security and privacy research. In this area, we focus on biometric authentication, privacy-preserving wearables, physiological sensing, and secure interaction paradigms for augmented reality (AR) and virtual reality (VR). Possible topics include the development of novel authentication methods for wearable devices, privacy-preserving approaches to continuous physiological monitoring, secure interaction concepts in AR and VR environments, and adaptive security/privacy mechanisms that enhance user trust and system reliability. By addressing current challenges and future opportunities, we aim to develop resilient, privacy-conscious, and user-friendly on-body systems that prioritize both security and seamless interaction experiences. Recommended knowledge and interests
ContactInterested students are asked to submit their CV, academic transcript, and intended start date. Tangible Security and Privacy User InterfacesIn the age of ubiquitous computing, users' IT security and privacy are at risk almost anytime. IT security and privacy assistants help users become aware of these risks and take appropriate measures to protect their data. However, these systems are often too complex, unintuitive, and not visually appealing. In order to enable even less technologically savvy or inexperienced individuals to use IT security and privacy assistants, such mechanisms must become tangible, i.e., physically manipulable and touchable by humans. Recommended knowledge and interests
Readings | Literature
ContactInterested students are asked to submit their CV, academic transcript, and intended start date. Behavioral BiometricsThe use of biometric mechanismsâi.e., authentication based on unique features of a user's physiology or behaviorâis a convenient and fast alternative to classical token- or knowledge-based authentication. Popular examples include fingerprint, facial recognition, or typing behavior biometrics. However, these systems typically rely on machine learning algorithms, making their decisions both difficult for the user to comprehend and subject to manipulation. In this research area, we investigate novel approaches that enable users to understand and influence the results of biometric (black-box) systems, and develop new approaches with a focus on the user. The following questions are particularly interesting:
Concrete research approaches include, among others, investigating (real) user behavior (e.g., through observations, interviews, surveys) and designing, implementing, and evaluating novel security and privacy concepts. Recommended knowledge and interests
Readings | Literature
Example ThesisReauthentication Concepts for Biometric Authentication Systems on Mobile Devices ContactInterested students are asked to submit their CV, academic transcript, and intended start date. Personalized Privacy / Security InterventionsMy research focuses on personalized privacy and security interventions: how systems can adapt the way they protect, inform, and support users based on who they are and the situation they are in. I am interested in a wide range of personalization factors, including personality traits, prior experience, domain knowledge, current context, physiological signals, and demographic background. I also explore how different interface paradigms (from traditional UIs to conversational agents, ambient displays, or mixed-initiative systems) shape usersâ understanding, trust, and behavior. I am particularly excited about âfunkyâ or unconventional forms of personalization, especially when they allow us to investigate how LLMs and intelligent assistants can deliver tailored security and privacy support without overwhelming or misleading users. A second major pillar of my work is privacy-preserving and cryptographic technologies, and especially how to make them usable and meaningful in real-world systems. Many powerful techniques, such as homomorphic encryption, secure multi-party computation, and private biometrics, promise strong privacy guarantees but remain difficult to understand, configure, and trust. I aim to bridge the gap between applied cryptography and usable security and privacy, studying how these technologies can be designed, communicated, and integrated into interfaces so that people can actually benefit from their protections. This combination of human-centered design and advanced security engineering defines the core of my research agenda. Recommended knowledge and interests
ContactInterested students are asked to submit their CV, academic transcript, and intended start date. Details |
| BT/MT/PT | Katharina Barlage |
Can We Trust AI to Teach Security? Quality Assurance for Animated AI-Generated Cybersecurity Learning Content
Generative AI systems are increasingly used to create educational content, including animated learning materials that aim to explain complex cybersecurity concepts in an engaging way. While such systems can scale content production, they also introduce risks such as incorrect explanations, misleading visuals, or insecure recommendations. In this thesis, you will work with an existing prototype that generates animated cybersecurity learning materials using AI. The goal is to systematically assess and improve the quality of these materials from both a security and user perspective. You will:
The user study may investigate:
Details |
| BT/MT | Jesse Grootjen |
Adaptive RSVP System Based on Pupil Dilation
Description Project Overview Project MotivationTraditional RSVP systems often rely on fixed speeds or manual adjustments, which may not suit every user's cognitive capacity. This project seeks to enhance user engagement and efficiency by using real-time pupil dilation data to adjust the speed and presentation style dynamically. By doing so, the RSVP system can become more responsive to individual reading habits, reducing cognitive overload and improving comprehension and retention of information. This work has important implications for accessibility, enabling better interaction for users with reading difficulties or neurological impairments. Project GoalsThis thesis will explore the development and evaluation of an adaptive RSVP system, with a focus on the following key objectives:
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| BT/MT | Jesse Grootjen, Prof. Dr. Sven Mayer |
Investigating Gaze Estimation Accuracy in Collaborative Virtual Environments (CVEs)
DescriptionProject OverviewThis thesis project offers an exciting opportunity for students to contribute to cutting-edge research on gaze estimation in interactive systems. The focus is on enhancing the accuracy of gaze interpretation within Collaborative Virtual Environments (CVEs), where effective communication is often dependent on understanding where participants are looking. Gaze serves as a vital non-verbal communication cue, yet people frequently struggle to accurately determine another persons gaze direction (i.e., where someone is looking), especially over distances. Project MotivationIn CVEs, precise gaze estimation is crucial for natural and effective interaction. While previous research has explored distant pointing as an interaction mechanism, this project shifts focus to gaze estimation. By addressing common inaccuracies in gaze prediction, this research aims to significantly improve how users interpret each others gaze during virtual interactions, ultimately enhancing the overall immersive experience.Project GoalsThis thesis will investigate how accurately gaze estimation can be performed in CVEs, focusing on two main aspects:
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| BT/MT | Teodora Mitrevska |
Evaluating Presentation Methods for Cognitive Reflection
DescriptionProject OverviewNeurofeedback, or EEG biofeedback, is a non-invasive technique that supports self-regulation byhelping users influence their brain activity through real-time feedback. Using electrodes placed on the scalp, systems measure brainwave activity and translate it into signals that users can respond to during training. However, raw EEG signals are difficult to translate into actionable insight. To prevent cognitive overload, ambiguity, and misinterpretation, consumer-facing systems require feedback designs that display neural outcomes in an understandable and trustworthy way. While prior work emphasizes signal acquisition and training protocols, fewer studies compare how different feedback representations influence interpretability, engagement, and trust in consumer contexts. Project GoalsIn this project, we will be exploring different visualization and data presentation techniques for cognitive feedback You will
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| BT/MT | Teodora Mitrevska |
Aligning LLMs with Human Mental Models
DescriptionProject OverviewMental models are internal cognitive representations that people construct to understand, reason about, and predict occurrences in their environment, reflecting both the structure of the external world and the individualâs prior knowledge. In interactions with LLMs where humans are generating content, the LLM usually generates output that is grammatically correct and contextually plausible. However, the outputs do not always match the expectations humans form during the dialogue. In this thesis, we will explore the alignment in human-AI interaction on a perceptual level. Project GoalsIn this project, we will be exploring the alignment between the model generated output and the human expectation in a discourse completion task.
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| PT/BT/MT | Viktorija Paneva |
Prototyping Privacy Awareness Interfaces in Virtual Reality
DescriptionAs VR technologies become increasingly embedded in everyday life, concerns around privacy and data collection grow more pressing. This project draws on the design concepts and guidelines presented in recent research on usable privacy in immersive environments to develop and evaluate novel VR user interfaces for privacy awareness and control for different use cases and contexts. Project GoalThe goal of this practical / thesis is to implement specific privacy interfaces across multiple application contexts (e.g. gaming, learning, social VR).You will
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References
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| BT | Sophia Sakel |
Understanding the Impact of BeReal on Real-World Social Interaction
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| BT/MT | Kathrin Schnizer |
Does Belief Shape How We Read Time Series Charts? An Eye-Tracking Study
DescriptionIn visualization comprehension research, the majority of work evaluates viewers' performance using accuracy-based measures [1-6]. Users are presented with a predefined task and assessed on whether they can correctly extract the requested information from a visualization. This approach has proven effective for quantifying basic chart-reading skills and has informed the development of widely used literacy assessments such as VLAT [1] and CALVI [3]. However, it captures only one dimension of how people engage with visualized data: whether they arrive at a correct answer. Interacting with a data visualization is not limited to extracting individual values. Viewers also interpret relationships, trends, and patterns, and, critically, they bring their own knowledge and beliefs to the interaction. Most evaluation studies control for this by using arbitrary or unfamiliar data categories, ensuring that prior knowledge does not confound performance [7, 8]. But in real-world settings, visualizations carry meaning. A chart showing the relationship between vaccination rates and disease incidence, or between income and level of education, is not neutral to the viewer. Users may agree or disagree with the relationship depicted, and this may shape how they process the visualization. Understanding whether and how agreement with visualized relationships influences viewing behavior has direct practical relevance. Characterizing how viewers react to information that confirms or contradicts their expectations contributes a complementary dimension of visualization comprehension beyond task accuracy. Furthermore, if agreement is reflected in gaze, this opens the long-term possibility of detecting disagreement or misconceptions from viewing behavior, enabling adaptive systems that respond to what users believe. Before any such applications are feasible, however, we need to establish whether agreement is reflected in gaze at all. Prior work suggests that agreement may be detectable through gaze behavior. Gaze and facial expressions can be used to infer when users disagree with the output of a machine learning system [9], and eye-tracking attention maps differ systematically when viewers arrive at disagreeing interpretations of the same visual stimulus [10]. These findings have not yet been extended to the domain of data visualization. In this thesis, we investigate whether the strength of a viewer's agreement with the content of a data visualization is reflected in their viewing behavior. To address this, we examine how gaze patterns relate to self-reported agreement when viewers inspect visualizations depicting relationships that align with or contradict their prior beliefs. Research Phases
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| BT/MT | Philipp Thalhammer, Katharina Barlage |
Physical AI Switch
Preliminary AbstractToday's world is shaped by generative artificial intelligence (genAI) more than by any other technology. In a rush to be early adopters, companies try to include genAI in their products, neglecting their users' need for agency, control, and trust. We propose a layered approach to give users control over whether they want to use genAI and to what degree. As tangible interfaces have proven to increase trust when it comes to privacy & security, we developed several tangible control mechanisms for users to switch between different stages and evaluated them in an explorative study. GoalIn this thesis, you will explore the design space of tangible interfaces for controlling generative AI access. Specifically, you will conceptualize and prototype a couple of distinct physical "AI switches", each representing different design languages (e.G. user-centered design, critical design). The process includes the development of functional prototypes using microcontrollers (e.g., ESP32), electronic components (buttons, switches, displays), and digital fabrication techniques (e.g., 3D printing, laser cutting). The prototypes will be evaluated in a comparative, exploratory user study using a Wizard-of-Oz setup, simulating the different AI access levels without needing a fully functional backend. What we expect
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| BT/MT | Philipp Thalhammer, Thomas Weber |
The Intelligent Rubber Duck
Preliminary AbstractIn software engineering, the concept of ârubber-duckingâ, where people verbally explain their problems to an inanimate object in order to externalise them, is a well-established debugging practice. While this can be helpful, traditional rubber-ducking remains entirely passive: the artifact does not respond, adapt, or provide feedback. We envision an AI-powered physical artifact that enables users to receive feedback in different stages of the debugging process and at different levels of detail through multimodal outputs, ranging from simple attention signals to actual help with coding problems. In this thesis, you will investigate the effect of different levels of feedback developers need from a rubber duck to support reflection and successful coding without disrupting their problem-solving process. GoalIn this thesis, you will build a physical artifact in the form of a duck that supports voice input and offers multimodal forms of feedback. The system leverages existing AI technologies for software creation and debugging to generate situational feedback. This interface will then be evaluated in a user study (with CS students or developers) to find out how AI can support the problem-solving process in software engineering without completely taking over the process, therefore maintaining desirable properties like developer satisfaction, learning, and code understanding. What you will do
What we expect
What you get
Details |
| BT/MT | Steeven Villa |
Understanding the Role of External Feedback in Motor Learning using EMS and Robotic Actuation
DescriptionWhen learning complex motor skills-like playing piano or dancing -we refine our movements over time through repetition and conscious correction. Neuroscience suggests that this process relies on internal execution and reflection. However, recent findings challenge this view: a study using Electrical Muscle Stimulation (EMS) showed that externally actuating corrective movements can enhance both performance and learning.This project investigates a key question:Is it the muscular stimulation or the external actuation that drives learning?You'll explore this by comparing EMS-based feedback with robotic physical guidance using our custom setup that includes a Novint Falcon haptic device, dual EMS systems, and Unity3D. The work will involve building interactive scenarios, conducting controlled user studies, and analyzing behavioral outcomes. You will Gain
Requirements / Willingness to Learn:
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| BT/MT | Steeven Villa |
Translating Attitudes Toward Human Augmentation
DescriptionAs technologies like AI, EMS, and XR enter our daily lives, new social dilemmas arise. Imagine taking a test while another student uses AI support you don't have access to. How do people perceive fairness, advantage, or identity in these contexts?In prior research, we developed a psychometric scale (SHAPE) to measure public attitudes toward technologically augmented humans. However, the tool is currently only available in English.This project asks:How can we make this tool accessible across cultures while preserving its meaning and scientific validity?You'll work on a standardized translation of the SHAPE scale into either German or Japanese-depending on your native language. The process includes linguistic validation, focus groups, expert panels, and online surveys to ensure cultural nuance and psychometric rigor. You will Gain:
Requirements / Willingness to Learn:
References
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| BT/MT | Steeven Villa, Abdallah El Ali |
Exploring Haptic Illusions from a Third-Person Perspective and Through Virtual Avatars
DescriptionHaptic illusions occur when people experience the sensation of touch through non-tactile senses like vision or hearing. For example, visual manipulation of hand movements can evoke perceptions of weight, stiffness, or friction-even in the absence of actual physical feedback. This project investigates a compelling question: Can haptic illusions still occur when individuals view themselves from a third-person perspective or interact through a virtual avatar? You'll explore how immersive VR environments and avatar-based interactions influence the perception of haptic feedback. The work will involve experimental design, development in virtual reality, and user studies. You will Gain
Requirements / Willingness to Learn:
References
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| BT/MT | Thomas Weber |
In-Sketch Auto-Completion vs. Conversational Sketch Generation for CAD
This thesis is available from October 2025 at the earliest. If you require a thesis before this date, please consider another topic. Parametric CAD software like Fusion360 or FreeCAD use sketches to define 3D geometry and ultimately design complex parts. Creating these sketches can be a time-intensive, complex process. Modern AI systems promise to increase the productivity of complex tasks like this by automating tedious and repetitive aspects. In this thesis, your goal will be to explore how the presentation and interaction design of AI-assistance in these situations affects the engineers productivity. To this end, you will extend existing CAD tools to facilitate AI support in two ways: fine-granular AI completions at the level of individual sketch parameters (e.g. dimensions) and high-level generation from descriptions, e.g. through a conversational interface (roughly similar to inline auto-completion and conversational interfaces in coding). You will then conduct a user study to evaluate the differences between these interaction paradigms with respect to productivity. Details |
| BT | Thomas Weber |
Benchmarking Generative AI for 3d Modelling
This thesis is available from October 2025 at the earliest. If you require a thesis before this date, please consider another topic. Generative AI has proven highly successful in generating code, excelling in many benchmarks. While code typically is used to define system behavior, it can also be a way to, for example, generate 3d geometries. OpenSCAD is one example for such a scripting language to define complex 3d objects. In this thesis, your goal will be to evaluate the performance of different Large Language Model regarding their performance for generating 3d geometries through OpenSCAD or other means. Details |
BT = bachelor thesis - PT = project thesis - MT = master thesis - PWAL = practical research course
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