Publication Details
Designing and Evaluating Mixed Reality Transition Visualizations
BT/MT
Status | open |
Student | N/A |
Advisor | Francesco Chiossi, Abdallah El Ali |
Professor | Prof. Dr. Sven Mayer |
Task
Description
Prior work has explored transition visualizations between VR environments, or on specific interaction techniques for transferring objects from VR <-> AR views. However, there has been less attention on what are the more effective transitions across the reality-virtuality continuum. The focus of this work would be to (a) identify suitable MR transitions (b) create a mapping to common tasks where such transitions may be applicable (e.g., keyboard typing) (c) prototype different transitions, from R-->AR-->AV--VR, and vice versa: VR-->AV-->AR--R, and empirically investigating different parameters of each (d) run a user evaluation to assess perceived UX. comfort, sickness, etc. This project extends the work in Keep it simple? Evaluation of Transitions VR, by exploring MR transitions, instead of only across different VR environments. Evaluation metrics will involve both objective and subjective measures.
RQ1: What are the most effective methods for transitioning users across the reality-virtuality spectrum?
RQ2: How do these transition visualizations influence user experience, user physiological state, workload, and acceptance across tasks?
You will
- Perform a literature review
- Develop a environment
- Implement an preprocessing pipeline for phasic EDA detection
- Collect and analyze electroencephalographic (EEG), electrodermal activity (EDA) and electrocardiography (ECG) data
- Summarize your findings in a thesis and present them to an audience
- (Optional) co-writing a research paper
You need
- Strong communication skills in English
- Good knowledge of Unity
- Good knowledge of Python libraries for scientific computing (e.g. Scipy, MNE).
- Knowledge of physiological sensing
References
- Nico Feld, Pauline Bimberg, Benjamin Weyers, and Daniel Zielasko. 2023. Keep it simple? Evaluation of Transitions in Virtual Reality. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). Association for Computing Machinery, New York, NY, USA, Article 196, 1-7. https://doi.org/10.1145/3544549.3585811
- Dimitar Valkov and Steffen Flagge. 2017. Smooth immersion: the benefits of making the transition to virtual environments a continuous process. In Proceedings of the 5th Symposium on Spatial User Interaction (SUI '17). Association for Computing Machinery, New York, NY, USA, 12-19. https://doi.org/10.1145/3131277.3132183
- Han, Jihae, Robbe Cools, and Adalberto L. Simeone. "The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects." In XR@ ISS. 2020. https://ceur-ws.org/Vol-2779/paper6.pdf
- Cools, R., Esteves, A., & Simeone, A. L. (2022, October). Blending spaces: Cross-reality interaction techniques for object transitions between distinct virtual and augmented realities. In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 528-537). IEEE.
- Pointecker, F., Friedl, J., Schwajda, D., Jetter, H.C. and Anthes, C., 2022, October. Bridging the gap across realities: Visual transitions between virtual and augmented reality. In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 827-836). IEEE.
- Uwe Gruenefeld, Jonas Auda, Florian Mathis, Stefan Schneegass, Mohamed Khamis, Jan Gugenheimer, and Sven Mayer. 2022. VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 611, 1-15. https://doi.org/10.1145/3491102.3501821