Mensch-Maschine-Interaktion 1 - Literatur
Chapter 1: Introduction
Chapter 2: Basics of HCI and History
- B Shneiderman. Designing the User Interface, Chapter 2 - Theories, Principles, Guidelines
- D Norman, The design of Everyday things, page 105-114, chapter 5
- John, B. E., & Kieras, D. E. (1996). Using GOMS for user interface design and evaluation: Which technique? ACM Transactions on Computer-Human Interaction, 3, 287-319.
- John, B. E., & Kieras, D. E. (1996). The GOMS family of user interface analysis techniques: Comparison and contrast. ACM Transactions on Computer-Human Interaction, 3, 320-351.
- Card, Stuart, Morn, Thomas P., and Newell, Allen, The keystroke-level model for user performance with interactive systems, Communications of the ACM, 23 (1980), 396-210
- Brad A. Myers. "A Brief History of Human Computer Interaction Technology." ACM interactions. Vol. 5, no. 2, March, 1998. pp. 44-54.
- VisiCalc: Information from its creators
Chapter 3: Designing for Humans
- Kirsh home: Articles: The Intelligent Use of Space. Artficial Intelligence 1995
- Alan Dix, Janet Finlay, Gregory Abowd and Russell Beale. (2003) Human Computer, Interaction (third edition), Prentice Hall, ISBN 0130461091. Chapter 1. Book Web page.
- Donald A. Norman, Affordance, conventions, and design, Interactions. Volume 6, Number 3 (1999), Pages 38-41
- Goldstein, E. Bruce (2004). Cognitive Psychology : Connecting Mind, Research and Everyday Experience, ISBN: 0534577261. Chapter 5.
- Don Norman. Emotional Design.
Prologue: Three Teapots.
Chapter 1: Attractive Things Work Better.
- Essays on Reading (in German)