Mensch-Maschine-Interaktion 1 - Essays
- Motorische Fähigkeiten des Menschen (Dominik Andreansky)
- Auditory icons and earcons (Andreas Attenberger)
- Die graphische Benutzeroberfläche von NeXTStep (Michael Bäumel)
- XForms (Wassim Ben Hamadou)
- Near Field Communication (NFC) (Dominic Bremer)
- GOMS (Patrick Chuh)
- Kognitive Fähigkeiten des Menschen (Elian Schweizer)
- Kognitive Fähigkeiten des Menschen (Johannes Doll)
- Heuristic evaluation (Alexandre Dürr)
- Persuasive Technology (Frank Eisensehr)
- XUL (Bernhard Engstler)
- Das Keystroke-Level Model (KLM) (Erhardt Christoph)
- Norman's Action Cycle (7 stages of action) (Magnus Finkenzeller)
- Storyboards in UI designs (Corinna Grüber)
- VisiCorp Visi On (Bernd Hegewisch)
- User Interface Markup Language (UIML) (Sarah Heldt)
- "Wizard of Oz" as a method in UI design (Fabian Hennecke)
- UIML (User Interface Markup Language) (Daniel Hilkert)
- XUL - extensible User Interface Language (Teresa Hillebrenner)
- The term "affordance" in UI design (Philipp Holzer)
- Persuasive Technology (Michael Honig)
- UMLi = UML plus Interaktivität (Florian Huber)
- W3C-XForms - Eine neue Markupsprache für Formulare im Web (Margit Jahn)
- Heuristic evaluation (Kadri Januzaj)
- Microsoft Extensible Application Markup Language (XAML) (Mark Kaczkowski)
- Near Field Communication Technology (NFC) (Alexander Kahl)
- Persuasive Technology (Gert Kauntz)
- UIML User Interface Markup Language (David Kim)
- NeXtStep Grafische Benutzeroberfläche (Reinhard Klein)
- Apple Newton UI (René Klüber)
- Cognitive Walkthrough (Jonas Koch)
- Einführung in die Analyse eines User Interface mittels GOMS (Benjamin Kunze)
- Keystroke-Level Model (KLM) (Konstantin Kutuzov)
- Embodied Interaction (Thomas L. Lederer)
- Keystroke Level Model (Martina Ljubenova)
- Wizard of Oz - as a Method in UI Design (Matthias Mahrhofer)
- UMLi (Christian Maugg)
- GOMS (Johannes Müller)
- Apple Newton User Interface (Mario Obendorfer)
- Persuasive Technology (Andreas Obergfell)
- Storyboards in UI design (Ugur Örgün)
- Cognitive Walkthrough (Christoph Pahre)
- User Interface Markup Language (Jerzy Papiorek)
- Sonification zur Repräsentation von Daten (Michael Pollner)
- Sonification (auditive presentation of information) (Benjamin Rabinowitsch)
- Human cognitive skills (Stephan Rattenhuber)
- Embodied Interaction (Martin Reichenbach)
- XAML - eXtensible Application Markup Language (Thomas Riml)
- Near Field Communication - Nahfunktechnik (Kerstin Ruhland)
- Befragungsdesign (Maurice Sanner)
- Norman's Action Cycle (Antje Schussmann)
- Fragebogen-Design (Shaykhit Dmytro)
- XUL - Extensible User Interface Language (Julian Sußmann)
- Embodied Interaction (Max Tafelmayer)
- Persuasive Technology (Patrick Totzke)
- UMLi (Philip Wassenberg)
- Gestalt Perception und User Interfaces (Kay Weckemann)
- W3C XForms (David Weikersdorfer)
- Keystroke Level Model (Michael Weiler)
- Auditory Icons and Earcons (Martin Weinand)
- Human motor skills (Jan Wendland)
- XAML (Daniel Wolf)
- UIML - User Interface Markup Language (Korbinian Zollner)