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Sara Nasser, Nada Sharaf, Mohamed Khamis, Slim Abdennadher, Caroline Sabty
Collecting Arabic Dialect Variations using Games With A Purpose: A Case Study Targeting the Egyptian Dialect. In the 2nd Workshop on Games and NLP (GAMNLP 2013) (bib) |
Arabs throughout the Arab world speak different dialects of Arabic in their daily conversations. We envision collecting a data set that maps different Arabic variations and dialects to Modern Standard Arabic (MSA). These mappings can be then used to facilitate the communication among Arabs from different regions. In this work, we developed a Game With A Purpose (GWAP) to collect mappings between MSA and the Egyptian dialect of Arabic as a case study. We show preliminary results that demonstrate that the game was successful in collecting considerable amount of data in a short time. |