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GameEvent — Class in package de.maxmaurer.FlashGameCommunicator.Events
FlashGameCommunicator - GameEvent

This class contains the Event fired every time an Eventchange happens within the FlashGameCommunicator.

Each event carries a different number of parameters which are listed below, which of these parameters contain values depends on the Event-Type as well as the messageType

An event listener can be bound to six different types of Events that may happen:

  • CONNECTED The connected-event is fired when the connection to the FlashGameCommunicator-Server has been established.
  • DISCONNECTED The disconnected-event is fired when the connection to the server is ended or when the connection is lost by unknown reason
  • MESSAGE Message events are the only events that happend without a prior call to the FlashGameCommunicator-API.
GameEvent(type, params) — Constructor in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent
The GameEvent constructor should never be called externally
getConnected() — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
This shows if the object is currently connected to a server
getRoomId() — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Returns the id of the room the user is in
getRoomName() — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Returns the name of the room the user is in
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