A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
senderId — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent
Contains the id of the sender (or 0 for the server itself) after any of the MESSAGE_... eventTypes.
senderName — Property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent
Contains the name of the sender (or something like "Server") after any of the MESSAGE_... eventTypes.
sendMessage(message) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Send a broadcast message to all players on the server.
sendMessageLobby(message) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Send a message only to everyone in the lobby.
sendMessageRoom(message) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Send a message to all the players in the same room The player himself will not receive the message again.
sendMessageUser(message, userId) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Sent a message only to a specific user on the server.
sendName(name) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
Change the name of the user on the server.
setDebug(b) — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator
SUCCESS — Static property in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent
Fired when a command sent to the server succeeded
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z